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	<title>Comments on: Quake + X3D = 3D Web browser</title>
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	<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/</link>
	<description>Code, Berlin, design, poetry, information, travel, learning ...</description>
	<lastBuildDate>Wed, 03 Mar 2010 17:08:49 +0100</lastBuildDate>
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		<title>By: Mike</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63711</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63711</guid>
		<description>Virtual world engines and FPS engines are very different beasts; in particular, FPS engines cut a lot of corners on the graphics right now.  With better algorithms, you can probably build a virtual world engine that&#039;s also good at FPS, but you can&#039;t take the current generation of FPS engines and use them for virtual worlds.

As for Second Life, they are opening up: the protocols are documented, LL has open sourced their viewer, and there are third party implementations of both the viewer and the server.  

There have been a couple of challengers that had better graphics, but they were far more proprietary and they failed.</description>
		<content:encoded><![CDATA[<p>Virtual world engines and FPS engines are very different beasts; in particular, FPS engines cut a lot of corners on the graphics right now.  With better algorithms, you can probably build a virtual world engine that&#8217;s also good at FPS, but you can&#8217;t take the current generation of FPS engines and use them for virtual worlds.</p>
<p>As for Second Life, they are opening up: the protocols are documented, LL has open sourced their viewer, and there are third party implementations of both the viewer and the server.  </p>
<p>There have been a couple of challengers that had better graphics, but they were far more proprietary and they failed.</p>
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		<title>By: Jack Whitehead</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63707</link>
		<dc:creator>Jack Whitehead</dc:creator>
		<pubDate>Tue, 16 Feb 2010 01:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63707</guid>
		<description>I don&#039;t think this is feasible in application like Second Life is. For an engine like Quake 3 you need to pre-compile a lot of data and that takes a lot of time. The lighting is all pre-calculated for example, and applied as a texture. This is a classic space-time trade-off. The download time would then go up. 

For an application like Second Life, where things &#039;rez&#039; in-front of the player it would just take too long. Quake Live, for example, does function in the browser but all the maps and models are downloaded ahead of time. So in this way it is not an example of browsing the web and discovering new 3D content. User-created content is out of the question.

However computing power is getting good enough to have almost nothing pre-calculated, which is great. You might be able to get away with just downloading textures and geometry on the fly, especially in the future with faster broadband. However, with advances in computing power, even some fairly convincing textures may be able to be procedurally generated at runtime faster than it would take to download them. 

But I would say it&#039;s not there yet for general PCs. You still need fairly powerful graphics cards for dynamic lighting engines. I am certain something like this will come about in the future though.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think this is feasible in application like Second Life is. For an engine like Quake 3 you need to pre-compile a lot of data and that takes a lot of time. The lighting is all pre-calculated for example, and applied as a texture. This is a classic space-time trade-off. The download time would then go up. </p>
<p>For an application like Second Life, where things &#8216;rez&#8217; in-front of the player it would just take too long. Quake Live, for example, does function in the browser but all the maps and models are downloaded ahead of time. So in this way it is not an example of browsing the web and discovering new 3D content. User-created content is out of the question.</p>
<p>However computing power is getting good enough to have almost nothing pre-calculated, which is great. You might be able to get away with just downloading textures and geometry on the fly, especially in the future with faster broadband. However, with advances in computing power, even some fairly convincing textures may be able to be procedurally generated at runtime faster than it would take to download them. </p>
<p>But I would say it&#8217;s not there yet for general PCs. You still need fairly powerful graphics cards for dynamic lighting engines. I am certain something like this will come about in the future though.</p>
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		<title>By: CpILL</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63704</link>
		<dc:creator>CpILL</dc:creator>
		<pubDate>Wed, 10 Feb 2010 01:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63704</guid>
		<description>I think Quake3 servers DO have hundreds of users in their online deathmatchs. WoW also manages this. 

Why does the world need to be rebuilt?

Yes, Quake will have to be _adapted_ but as is would make a crude start, but a start non-the-less!</description>
		<content:encoded><![CDATA[<p>I think Quake3 servers DO have hundreds of users in their online deathmatchs. WoW also manages this. </p>
<p>Why does the world need to be rebuilt?</p>
<p>Yes, Quake will have to be _adapted_ but as is would make a crude start, but a start non-the-less!</p>
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		<title>By: Mike</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63703</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 03 Jan 2010 05:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63703</guid>
		<description>&quot;The metaverse is a concept taken from the book Snowcrash written in the early nineties.&quot;

The concept is much older than that; it goes back at least to the 1960&#039;s.  Snowcrash may have introduced it to a new generation but that&#039;s all.

As for using the Quake engine, I&#039;m not sure it&#039;s all that well suited for virtual environments.  Engines like the Quake engine are written for very different kinds of environments and usage scenarios.  Among other things, Quake worlds don&#039;t usually have hundreds of remote users, and Quake worlds don&#039;t get rebuilt while levels are running.</description>
		<content:encoded><![CDATA[<p>&#8220;The metaverse is a concept taken from the book Snowcrash written in the early nineties.&#8221;</p>
<p>The concept is much older than that; it goes back at least to the 1960&#8217;s.  Snowcrash may have introduced it to a new generation but that&#8217;s all.</p>
<p>As for using the Quake engine, I&#8217;m not sure it&#8217;s all that well suited for virtual environments.  Engines like the Quake engine are written for very different kinds of environments and usage scenarios.  Among other things, Quake worlds don&#8217;t usually have hundreds of remote users, and Quake worlds don&#8217;t get rebuilt while levels are running.</p>
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		<title>By: CpILL</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63608</link>
		<dc:creator>CpILL</dc:creator>
		<pubDate>Mon, 15 Sep 2008 00:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63608</guid>
		<description>Hey Mcfly, some links to some of these online quake worlds would be nice. Thanks for the heads up ;)</description>
		<content:encoded><![CDATA[<p>Hey Mcfly, some links to some of these online quake worlds would be nice. Thanks for the heads up ;)</p>
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		<title>By: Mcfly</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63582</link>
		<dc:creator>Mcfly</dc:creator>
		<pubDate>Sat, 06 Sep 2008 22:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63582</guid>
		<description>Its very easy to create a 3d world, then share it on your webpage.  Multiuser chat even.  Dynamic 3d with real lighting etc can look very good but its very heavy on the computer. With x3d, you can just burn textures, it still looks good..enough for today, and ...you can even embed a .flv video easily onto geometry and with ExitReality the flash interface is fully interactive within an x3d world. The Quake worlds in x3d I have seen look really good!</description>
		<content:encoded><![CDATA[<p>Its very easy to create a 3d world, then share it on your webpage.  Multiuser chat even.  Dynamic 3d with real lighting etc can look very good but its very heavy on the computer. With x3d, you can just burn textures, it still looks good..enough for today, and &#8230;you can even embed a .flv video easily onto geometry and with ExitReality the flash interface is fully interactive within an x3d world. The Quake worlds in x3d I have seen look really good!</p>
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		<title>By: All work &#38; play in the new social age</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-62807</link>
		<dc:creator>All work &#38; play in the new social age</dc:creator>
		<pubDate>Wed, 10 Oct 2007 11:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-62807</guid>
		<description>[...] quite embryonic. These 3D worlds are quite crude, which is a disappointment for me. Especially when there are much better alternative 3D engines out there, ones that are both tried &amp; tested, as we...: “The Quake 3 engine source code has been made open source for a long time now. Its a far [...]</description>
		<content:encoded><![CDATA[<p>[...] quite embryonic. These 3D worlds are quite crude, which is a disappointment for me. Especially when there are much better alternative 3D engines out there, ones that are both tried &amp; tested, as we&#8230;: “The Quake 3 engine source code has been made open source for a long time now. Its a far [...]</p>
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		<title>By: Linden Labs don't want to share at Too much information</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-62161</link>
		<dc:creator>Linden Labs don't want to share at Too much information</dc:creator>
		<pubDate>Mon, 04 Jun 2007 09:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-62161</guid>
		<description>[...] I&#8217;ll bet she doesn&#8217;t, it would completely destroy Linden Labs thats for sure. Its like having one server for webpages controlled by one company that makes a lot of money off it. The bigger the internet become the better it became. This furthers to strengthen the idea of a 3D web platfrom. [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ll bet she doesn&#8217;t, it would completely destroy Linden Labs thats for sure. Its like having one server for webpages controlled by one company that makes a lot of money off it. The bigger the internet become the better it became. This furthers to strengthen the idea of a 3D web platfrom. [...]</p>
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		<title>By: SecondLife 3D Quake Client at Too much information</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-61993</link>
		<dc:creator>SecondLife 3D Quake Client at Too much information</dc:creator>
		<pubDate>Mon, 09 Apr 2007 11:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-61993</guid>
		<description>[...] furthering my recent idea to use the Quake3 Engine as a 3D web browser client, I just read an article that talks about the SecondLife client being opened up as opensource [...]</description>
		<content:encoded><![CDATA[<p>[...] furthering my recent idea to use the Quake3 Engine as a 3D web browser client, I just read an article that talks about the SecondLife client being opened up as opensource [...]</p>
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		<title>By: Achim Bode &#187; Blog Archive &#187; Second Life and Quake GUDs</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-61542</link>
		<dc:creator>Achim Bode &#187; Blog Archive &#187; Second Life and Quake GUDs</dc:creator>
		<pubDate>Mon, 05 Mar 2007 17:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-61542</guid>
		<description>[...] Source alternatives for a 3D world My friend Alex B. Whillas recently came up with an interesting idea when we went to the Transmediale festival in Berlin and were taking part in a very interesting [...]</description>
		<content:encoded><![CDATA[<p>[...] Source alternatives for a 3D world My friend Alex B. Whillas recently came up with an interesting idea when we went to the Transmediale festival in Berlin and were taking part in a very interesting [...]</p>
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