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	<title>Comments for Too Much Information</title>
	<atom:link href="http://alex.tsd.net.au/cpill/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://alex.tsd.net.au/cpill</link>
	<description>Code, Berlin, design, poetry, information, travel, learning ...</description>
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		<title>Comment on John Waters Divine Filth by lauren</title>
		<link>http://alex.tsd.net.au/cpill/2006/12/19/john-waters-divine-filth/comment-page-1/#comment-63712</link>
		<dc:creator>lauren</dc:creator>
		<pubDate>Sat, 13 Mar 2010 11:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2006/12/19/john-waters-divine-filth/#comment-63712</guid>
		<description>i want horny more</description>
		<content:encoded><![CDATA[<p>i want horny more</p>
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		<title>Comment on Quake + X3D = 3D Web browser by Mike</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63711</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 03 Mar 2010 17:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63711</guid>
		<description>Virtual world engines and FPS engines are very different beasts; in particular, FPS engines cut a lot of corners on the graphics right now.  With better algorithms, you can probably build a virtual world engine that&#039;s also good at FPS, but you can&#039;t take the current generation of FPS engines and use them for virtual worlds.

As for Second Life, they are opening up: the protocols are documented, LL has open sourced their viewer, and there are third party implementations of both the viewer and the server.  

There have been a couple of challengers that had better graphics, but they were far more proprietary and they failed.</description>
		<content:encoded><![CDATA[<p>Virtual world engines and FPS engines are very different beasts; in particular, FPS engines cut a lot of corners on the graphics right now.  With better algorithms, you can probably build a virtual world engine that&#8217;s also good at FPS, but you can&#8217;t take the current generation of FPS engines and use them for virtual worlds.</p>
<p>As for Second Life, they are opening up: the protocols are documented, LL has open sourced their viewer, and there are third party implementations of both the viewer and the server.  </p>
<p>There have been a couple of challengers that had better graphics, but they were far more proprietary and they failed.</p>
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		<title>Comment on Question: the Eat to Shower by thomas vesely</title>
		<link>http://alex.tsd.net.au/cpill/2006/02/08/question-eat-shower/comment-page-1/#comment-63710</link>
		<dc:creator>thomas vesely</dc:creator>
		<pubDate>Mon, 01 Mar 2010 02:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2006/02/08/question-eatting/#comment-63710</guid>
		<description>working on it,requesting funding for survey,analysis,dissemination,etc.</description>
		<content:encoded><![CDATA[<p>working on it,requesting funding for survey,analysis,dissemination,etc.</p>
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		<title>Comment on Imagine if by thomas vesely</title>
		<link>http://alex.tsd.net.au/cpill/2006/06/29/imagine-if/comment-page-1/#comment-63709</link>
		<dc:creator>thomas vesely</dc:creator>
		<pubDate>Mon, 01 Mar 2010 02:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2006/06/29/imagine-if/#comment-63709</guid>
		<description>for all practical purposes,that is exactly what happens.an entire universe,living in that persons mind,ceases to exist.at that instant.there are 6 odd  billion universes.they will all cease to be.maybe thats why life is ,should be sacred,no killing.</description>
		<content:encoded><![CDATA[<p>for all practical purposes,that is exactly what happens.an entire universe,living in that persons mind,ceases to exist.at that instant.there are 6 odd  billion universes.they will all cease to be.maybe thats why life is ,should be sacred,no killing.</p>
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		<title>Comment on Quake + X3D = 3D Web browser by Jack Whitehead</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63707</link>
		<dc:creator>Jack Whitehead</dc:creator>
		<pubDate>Tue, 16 Feb 2010 01:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63707</guid>
		<description>I don&#039;t think this is feasible in application like Second Life is. For an engine like Quake 3 you need to pre-compile a lot of data and that takes a lot of time. The lighting is all pre-calculated for example, and applied as a texture. This is a classic space-time trade-off. The download time would then go up. 

For an application like Second Life, where things &#039;rez&#039; in-front of the player it would just take too long. Quake Live, for example, does function in the browser but all the maps and models are downloaded ahead of time. So in this way it is not an example of browsing the web and discovering new 3D content. User-created content is out of the question.

However computing power is getting good enough to have almost nothing pre-calculated, which is great. You might be able to get away with just downloading textures and geometry on the fly, especially in the future with faster broadband. However, with advances in computing power, even some fairly convincing textures may be able to be procedurally generated at runtime faster than it would take to download them. 

But I would say it&#039;s not there yet for general PCs. You still need fairly powerful graphics cards for dynamic lighting engines. I am certain something like this will come about in the future though.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think this is feasible in application like Second Life is. For an engine like Quake 3 you need to pre-compile a lot of data and that takes a lot of time. The lighting is all pre-calculated for example, and applied as a texture. This is a classic space-time trade-off. The download time would then go up. </p>
<p>For an application like Second Life, where things &#8216;rez&#8217; in-front of the player it would just take too long. Quake Live, for example, does function in the browser but all the maps and models are downloaded ahead of time. So in this way it is not an example of browsing the web and discovering new 3D content. User-created content is out of the question.</p>
<p>However computing power is getting good enough to have almost nothing pre-calculated, which is great. You might be able to get away with just downloading textures and geometry on the fly, especially in the future with faster broadband. However, with advances in computing power, even some fairly convincing textures may be able to be procedurally generated at runtime faster than it would take to download them. </p>
<p>But I would say it&#8217;s not there yet for general PCs. You still need fairly powerful graphics cards for dynamic lighting engines. I am certain something like this will come about in the future though.</p>
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		<title>Comment on Socceroos match against Croatia (2006 World Cup) by croatian sensation</title>
		<link>http://alex.tsd.net.au/cpill/2006/06/23/socceroos-match-against-croatia/comment-page-1/#comment-63706</link>
		<dc:creator>croatian sensation</dc:creator>
		<pubDate>Mon, 15 Feb 2010 05:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2006/06/23/socceroos-match-against-croatia/#comment-63706</guid>
		<description>jebi se. mother fucker who the fuck do you think you are. fuck australian peder. picka ti materna.</description>
		<content:encoded><![CDATA[<p>jebi se. mother fucker who the fuck do you think you are. fuck australian peder. picka ti materna.</p>
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		<title>Comment on Hi stranger by MAURO LUIZ</title>
		<link>http://alex.tsd.net.au/cpill/2005/07/16/hi-stranger/comment-page-1/#comment-63705</link>
		<dc:creator>MAURO LUIZ</dc:creator>
		<pubDate>Fri, 12 Feb 2010 12:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2005/07/16/hi-stranger/#comment-63705</guid>
		<description>Olá Olga tudo bom? Meu nome é Mauro Luiz Pereira dos Santosgostaria de conhecer você, saber mais sobre você. Te achei muito bonita, linda. Beijo.

Mauro</description>
		<content:encoded><![CDATA[<p>Olá Olga tudo bom? Meu nome é Mauro Luiz Pereira dos Santosgostaria de conhecer você, saber mais sobre você. Te achei muito bonita, linda. Beijo.</p>
<p>Mauro</p>
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		<title>Comment on Quake + X3D = 3D Web browser by CpILL</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63704</link>
		<dc:creator>CpILL</dc:creator>
		<pubDate>Wed, 10 Feb 2010 01:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63704</guid>
		<description>I think Quake3 servers DO have hundreds of users in their online deathmatchs. WoW also manages this. 

Why does the world need to be rebuilt?

Yes, Quake will have to be _adapted_ but as is would make a crude start, but a start non-the-less!</description>
		<content:encoded><![CDATA[<p>I think Quake3 servers DO have hundreds of users in their online deathmatchs. WoW also manages this. </p>
<p>Why does the world need to be rebuilt?</p>
<p>Yes, Quake will have to be _adapted_ but as is would make a crude start, but a start non-the-less!</p>
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		<title>Comment on Quake + X3D = 3D Web browser by Mike</title>
		<link>http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/comment-page-1/#comment-63703</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 03 Jan 2010 05:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/2007/02/08/quake-x3d-3d-web-browser/#comment-63703</guid>
		<description>&quot;The metaverse is a concept taken from the book Snowcrash written in the early nineties.&quot;

The concept is much older than that; it goes back at least to the 1960&#039;s.  Snowcrash may have introduced it to a new generation but that&#039;s all.

As for using the Quake engine, I&#039;m not sure it&#039;s all that well suited for virtual environments.  Engines like the Quake engine are written for very different kinds of environments and usage scenarios.  Among other things, Quake worlds don&#039;t usually have hundreds of remote users, and Quake worlds don&#039;t get rebuilt while levels are running.</description>
		<content:encoded><![CDATA[<p>&#8220;The metaverse is a concept taken from the book Snowcrash written in the early nineties.&#8221;</p>
<p>The concept is much older than that; it goes back at least to the 1960&#8217;s.  Snowcrash may have introduced it to a new generation but that&#8217;s all.</p>
<p>As for using the Quake engine, I&#8217;m not sure it&#8217;s all that well suited for virtual environments.  Engines like the Quake engine are written for very different kinds of environments and usage scenarios.  Among other things, Quake worlds don&#8217;t usually have hundreds of remote users, and Quake worlds don&#8217;t get rebuilt while levels are running.</p>
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		<title>Comment on IE button bug by LMAO</title>
		<link>http://alex.tsd.net.au/cpill/2005/07/27/ie-button-bug/comment-page-1/#comment-63702</link>
		<dc:creator>LMAO</dc:creator>
		<pubDate>Fri, 18 Dec 2009 17:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://alex.tsd.net.au/cpill/?p=74#comment-63702</guid>
		<description>&quot;we’d still have to maintain backward compatibility for at least a year&quot;

I wish it was just a year...

Hi, 2006/2007 people, I&#039;m from the future and still having as a requirement by clients to have perfect backward compatibility for the horrible IE6 in December, 2009!!!! ;-)

I&#039;m too having this very problem, and now have to change all buttons in my site to inputs. IE6 is still really holding back the web.

Just a few days away from 2010, and we still have to support that piece of crap software created back in 2001 :-((((</description>
		<content:encoded><![CDATA[<p>&#8220;we’d still have to maintain backward compatibility for at least a year&#8221;</p>
<p>I wish it was just a year&#8230;</p>
<p>Hi, 2006/2007 people, I&#8217;m from the future and still having as a requirement by clients to have perfect backward compatibility for the horrible IE6 in December, 2009!!!! ;-)</p>
<p>I&#8217;m too having this very problem, and now have to change all buttons in my site to inputs. IE6 is still really holding back the web.</p>
<p>Just a few days away from 2010, and we still have to support that piece of crap software created back in 2001 :-((((</p>
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