SecondLife 3D Quake Client

In furthering my recent idea to use the Quake3 Engine as a 3D web browser client, I just read an article that talks about the SecondLife client being opened up as opensource software as well.

It then occurred to me that you could then use the SecondLife client code for communicating with the server and glue it to the Quake 3 engine and a kick ass SecondLife client. This might even open the way for regular HTTP connections with this new hybrid client.

Quake + X3D = 3D Web browser

After attending a talk on SecondLife at the Transmediale festival (Berlin), I ran into Achime there and we got talking on the way home about 3D on the web. we both agreed that SecondLife‘s graphics and performance were well behind commercial games and wondered why this should be. I also didn’t like the way that you have to buy ‘land’ in order to create anything in SecondLife. Its like a new type of internet, but with only one server that controls it all.

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