It then occurred to me that you could then use the SecondLife client code for communicating with the server and glue it to the Quake 3 engine and a kick ass SecondLife client. This might even open the way for regular HTTP connections with this new hybrid client.
After attending a talk on SecondLife at the Transmediale festival (Berlin), I ran into Achime there and we got talking on the way home about 3D on the web. we both agreed that SecondLife‘s graphics and performance were well behind commercial games and wondered why this should be. I also didn’t like the way that you have to buy ‘land’ in order to create anything in SecondLife. Its like a new type of internet, but with only one server that controls it all.